![]() Thus, slots have to function on this very delicate balance between reward and difficulty, otherwise you risk either turning away the player or just making it too easy," he explains. “Playing with a slot machine is about pressing a button and waiting to see if I’ve won something. In designing that special kind of “just one more go” loop, Galante’s experience with the gambling industry played a part. But that wasn't all, as anyone who has played Vampire Survivors even once can surely attest to the game’s addictiveness. He mentions both Dynasty Warriors and Bayonetta to me, especially for the way they communicate feedback to the player. In order to find an ideal flavor of gameplay, Galante analysed some of his favorite games to see what made them entertaining. But, since the start, Galante was also adamant about adding new items and characters to Vampire Survivors, so that he could keep a potential small community coming back to play it. “I thought of designing the attack as being automatic, so that the player could concentrate on doing something else,” he explains. He wanted the game to feel fun for himself, but nothing that would be too time consuming - something that could be played for a quick session while working out on an exercise bike at home. Galante says he wasn't really planning on working on something that could be a hit with other players, it was just an attempt to hone his design skills. Times were hard.ĭesigning a game starring vampire hunters was his idea to pass time during the pandemic, along with having something to play during the weekend. “I remember one recruiter even went as far as laughing in my face during an interview,” he remembers. It was only around 2020 that he felt he had enough experience to try again for a designer role, but his attempts were met with disinterest and even disdain. Galante resigned himself to designing internet slot machines, but in the process learned how to write code with both Javascript and HTML5. Unfortunately, it still proved quite difficult. ![]() So, in 2010 he decided to move to London to find a job in the gaming industry. In the end, it was only natural that he would end up looking for a job as a game designer, but that was not something he managed to find in his home country of Italy. “I remember one recruiter even went as far as laughing in my face during an interview.” Origin Software’s game is how Galante first discovered his passion for designing content for an RPG, but he also mentions how he spent many years creating characters, weapons and armors as a dungeon master during D&D sessions. Even after walking away, the player could always go back and collect them. He mentions being fascinated with one particular feature of the Ultima series: objects’ persistence in the world. ![]() The programmer was born near Rome and, after growing up with classic online experiences like Ultima Online, had always wanted to design video games. ![]()
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